Pre Season updates about servers Vietnam was little, a series of changes in equipment, auxiliary table, generals ... is to make players feel confused. In this article, the Union 360 will analyze for you see are two additional key point is Death and Will Fire Thunder, what point is more in line with a general area magician midline, and provides the highest efficiency.
The information
- Fire Death
Skills your damage will cause the enemy incur an equivalent amount of damage allowed 6 + 50% physical damage plus 20% of the power and magic within 3 seconds (Damage is widespread and under time will only cause half damage within 1.5 seconds instead of 3 seconds)
- Will Thunder
Attacks or abilities your 3rd to enemies will create a damage zone, causing 10 magic damage per level plus 20% physical damage plus 10% of the power and magic to enemies in the area (recovery time is 30 seconds).
Comparison On Index
Basically, the 2 additional points are to help players deal another permit damage, and make sure that the shaman will not benefit from proportional according to physical damage it. Within a maximum of 30 seconds (equivalent to the response times of the Italian Chi Thunder), the damage can cause are:
Fire Death: (6 + 20% magic power) / 3 * 30 seconds
Will Thunder: (10 * level) + 10% magical powers
Very rarely does a general mage capable of dealing damage to enemies every 3 seconds for 30 seconds continuously both, therefore, we will for example there is Cassiopeia generals, and she is using his damage on an enemy capable of super resistant.
As above mentioned, with damage over time or wide area, the amount of damage as well as the survival time will be halved. And with that we have assumed that 100% it will operate for the duration of Italy Chi Thunder back, so, basically, the damage that is equivalent.
The figures
In this case, we are going towards the 3 most important indicators, namely:
The amount of magical power plus
Effective time
Levels of PM
Specific Indicators
- Between Battle (Level 12)
There are many indicators to start the statistics, but check out a few specific points for not making information table too troublesome. Certainly if you have little magical powers but high level, supporting point Will Thunder will do much more, and vice versa.
We just need to give the amount of magical power and the general level is already able to calculate the amount of damage that the supplementary point this may cause.
Magic power | Fire Death @ 30 seconds | Will Thunder | Time balance |
60 | 180 | 126 | 18 s |
90 | 240 | 129 | 13 s |
120 | 300 | 132 | 10 s |
150 | 360 | 135 | 8 s |
180 | 420 | 138 | 7 s |
210 | 480 | 141 | 6 s |
240 | 540 | 144 | 5 s |
270 | 600 | 147 | 4 s |
300 | 660 | 150 | 4 s |
330 | 720 | 153 | 3 s |
Time balance is calculated as follows:
The damage caused from Italy Chi Thunder / (The damage caused from Fire Death / 30) - 3
Minus 3 is included when your damage continue bouncing within 3 seconds after you end the fighting (at least so).
Ahri easily activated with W. Will Thunder
As you can see in the chart, it seems that in the period between matches, when you have between 200 and 300 magic power, the amount of damage that you may cause during this 5 second fight was equal. As we see, when a quantity greater magical powers, the advantage will be given to supporting point of Death Railway, and its effect will depend on the duration of the last phase of fighting.
- First Kick (Level 4)
Magic power | Fire Death @ 30 seconds | Will Thunder | Time balance |
20 | 100 | 42 | 10s |
35 | 130 | 43.5 | 7s |
50 | 160 | 45 | 5 s |
65 | 190 | 46.5 | 4 s |
80 | 220 | 48 | 4 s |
95 | 250 | 49.5 | 3 s |
110 | 280 | 51 | 2 s |
125 | 310 | 52.5 | 2 s |
140 | 340 | 54 | 2 s |
155 | 370 | 55.5 | 2 s |
Not surprisingly, at the first level, a clear advantage in favor of supplementary points Will Thunder. Unless you have a too early stage green ball or get out of a nasty fight with just a little blood.
- Last Battle (Level 16)
Magic power | Fire Death @ 30 seconds | Will Thunder | Time balance |
80 | 220 | 168 | 20 s |
150 | 360 | 175 | 12 s |
220 | 500 | 182 | 8 s |
290 | 640 | 189 | 6 s |
360 | 780 | 196 | 5 s |
430 | 920 | 203 | 4 s |
500 | 1060 | 210 | 3 s |
570 | 1200 | 217 | 2 s |
640 | 1340 | 224 | 2 s |
710 | 1480 | 231 | 2 s |
Table figures are very interesting. Interestingly, at the end game, if you build Trượng equipped styled Crystal Rylai + Mask damnation Liandry (180 magical powers), then you will need to add an interval relative to Death fire can effectively be like Will Thunder. Meanwhile, when you get around +120 magic power and 35% from witch to reach the threshold of around around 400 magic power, at that time, Fire Death would be better so Will Thunder much.
The minister dealing damage over time will need additional point Fire Death.
A few points to note
- The other supporting point
- Selection of different complementary points also giving you the efficiency, different indicators. For example:
- Lightning penetrates: Trans 7% magic resistance
- Exactly: 3 + 0.3 regular armor and magic resistance per level
This issue will be discussed later.
- Quality Minister
- Signs as Cassiopeia or Brand, can easily extend the period of validity of the Death Railway, and also best suited to complement this point in almost every case.
- But the generals have style as Ahri, with an immediate ability Will Thunder on an enemy ability on W, then the auxiliary point, she will be able to configure the initial stage blood preen good match than.
Cassiopeia is an example authentication.
- It is difficult to accurately use 3 skills
In addition, there is a point to note, that you can use exactly the 3 skills every 30 seconds to enemy heroes sometimes be difficult for some players, however, does not exclude the possibility present.
Finish
If you choose the location of Fire Death, and can exploit it further, it will always be a stronger choice Will Thunder lot. However, the average time of a determined "small engagement" would only fall to a maximum of 5 seconds, so, it will depend on how much you have magical powers plus only.
Fire Death would be a perfect choice if you have enough of this magical power in the corresponding period of the match:
- Earlier Losses: 60 magic power
- Amid Losses: from 200 to 300 magic power
- End Battle: more than 400 magic power
That is not taking into account the playing style of the particular minister. However, it can be concluded that the Italian Chi Thunder will be the better supporting early stage match and / or after you have a few magical powers, as well as a case for shamans put close trade fast, strong. Fire And Death will be the better match in the final stages, when you are ahead of most equipped for the Minister mage damage over time.
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