Up to the present time, Kindred has launched approximately one month. The general appeared on Arena Justice as a gunner in the forest, and before that there has never been any precedent. Kindred monsters lurking around the park, marking their sheep to the minister and each time defeating enemies, makes Hunters Eternity power increases permanently. Kindred known as a creature brought death and resurrection, Kindred can not keep the one goal was defeated in a short period of time.
Kindred is a general is not easy to play, the skills have high specificity, causing players to control general Kindred This new correctly to fulfill its effective role in the forest.
Department of Skill
Inner - Dong Nguyen India
Internal Kindred is a very unique tool in League of Legends. It allows Kindred can mark enemy through a pretty good system, but each time the Eternal Hunters kill the enemies that you will get another permanent damage on each of your attacks. Not only can mark enemy general, it can mark enemy monster forest, and also marking an enemy general, when it wiped out by monster park, Kindred will receive more permanent damage on attack .
Intrinsic to this is exactly what makes Kindred is a very difficult player minister, by marking an enemy is also an art. To identify intrinsic point from the forest park was very difficult monster, eating imprint on enemy heroes even harder. And of course, if you want to promote all of Hunter's strength this, you need as many points as possible.
Q - Dance Tien
Dance is a skill Tien Kindred can help wipe out monsters in the woods. This skill can damage up to 3 targets nearby. Q Kindred can help overcome some small walls on Summoner Rift.
W - Wolf hysteria
Wolf hysteria is a very important skill of Kindred. Because beyond the trigger, internal from this skill can help Kindred remain in the jungle very efficient. Kindred is a general move a lot of maneuverability thanks to Dance Radiation from his money, and thus, the cumulative points of this inner will to continuity. Whenever sufficient incremental, Kindred's next attack will suck the blood of the target amount.
Besides resilience, the W was a major interactive skills with very strong skills Q, as in the influence of this skill, Dance Tien will only be 2 second cooldown. You can constantly flying around, damaging and cumulative points from inner wolf hysteria. And yet, the damage caused by wolves in this range is also very stable, it delivers more damage to you while wiped monster in the mix as well as inquire enemies.
E - Fear Down Movement
Quite simple and easy to use, Fear Down Movement is controlled unique skills that Kindred have, therefore, Eternal Hunters need to use it carefully. Yet, the ability to follow% when hit by three attacks that it brings you can cause a huge amount of damage - including to the Minister highly resistant to high or big monsters in the woods.
R - Sheep Saving
True to its name. Saving Sheep will help to all targets in influential avoid defeat in a short period of time, and at the end of this effect, the aim of which will be returned to a certain amount of blood . It sounds easy, but Sheep Saving is one of the most difficult to use the skills of Kindred.
This last technique requires the understanding between the members of a team. Sometimes Kindred to use it to protect themselves or teammates, it also indirectly help the enemy standing in the ring can not be destroyed but also added a decent amount of blood. Therefore, try to pull the blood of enemies down certain milestones, keeping skills good damage and wait until all effects, immediately use it to enemies. Offering networking defeat, but still successfully defended himself and teammates.
Kindred is a capable minister wiped monster very quickly and safely thanks to his skills. However, in return the ability wonderful farm, Kindred did not gank very strong possibility, by moving the basic speed and accessibility of Kindred is pretty weak. Skill sole control of the Eternal Hunters located in Soi hysterical, but it has a relatively low level of use, requires players to reach new goals may slow.
Thanks to its intrinsic, Kindred can cause huge amounts of damage on attacks, not to mention when the general was to be the important items like witchcraft or Sword Anonymous Butcher. Internal damage associated with the damage as% of blood from the sword Anonymous makes Kindred easily shoot down the target with the highest tolerance enemy side.
"Kindred is a jungle generals are capable of taking very high in rank team menu" - IWillDominate, riders of Team Liquid Forest
In an era where the tolerance is very health minister, from the minister to go on the road, the forest, or even support. They make up the index equipped with high support beam, the Kindred, along with his interior will blew out what makes this Eternal Hunters Street. But that's not all that makes the general was becoming frightening.
The dragon was eating at a glance Kindred with damage in% from intrinsic, Sword and sorcery Unknown Butcher No Ne. Imagine, Baron - the most powerful Summoner Rift monster has appeared in the 20th minute, they saw Kindred 20:30 amulet possesses this advantage. That's the power of the Eternal Hunter, the general was capable of controlling forest objectives as well as very strong potential for it to damage her.
On the forum, Meddler - Head Design Team has confirmed the Kindred will have some updates coming, including limiting damage to monsters:
"We also acknowledge to you that, Kindred is very strong at present, and we have some things we want to target, there will be a specific reduction for the general strength. First, there is the basic healing ability of Kindred, it is very high now. We have calculated the amount recovered by a general melee, jungle, shooters need, so we dropped it down (10 -> 7). Another problem, which is the repair to the intrinsic Kindred, by the unlimited internal damage to the monster. That led to the Eternal Hunters can kill the dragon / baron in a flash, and in a few games, which is what brought a small amount of power is not for the general as well as teammates.
So, a few changes to game reviewers will also make play more difficult Kindred (especially about change for the gunner and supplementary tables). So, learn it before an assessment of things like damage from internal attacks Kindred or final details how operations would benefit a lot more. "
He was more specific:
"Glad to hear you enjoyed this Kindred generals. The ability to quickly wiped monster is something we want to see in Kindred, however, the present time, it is not fast anymore but is super fast, so intrinsic of Kindred would have to have a limit certain. Current plan is to increase the damage by relying on intrinsic cumulative score Kindred owns (75 + 10 with each incremental point), thus, Kindred can still increase the ability to control your goals from time time, but it's not too ... as the current error. "
Meddler also talked about internal messenger Kindred interact with cracks and Baron in 5:22:
"Wolves do not hunt Messenger cracks. At the 5:22 onwards, Baron Wolf hunting will begin 20 minutes after the match when Kindred had 6 stacks intrinsic or higher. "
When asked about the road and forest Kindred, Meddler said:
"Overall, we found that the expression of Kindred in the forest clearly stronger when traveling. Resilient from W will probably things we'll need to aim to reduce the power of the Kindred road, not sure it will be necessary or not, especially when we have reduced muscle recovery the left. "
Thus, the next time, Kindred - Hunters Eternity power is reduced when the forest goes down. It will be difficult to be able to eat dragon or baron sneaky fast again. According to you, Kindred jungle reliable data and with changes expected as a result, the Eternal Hunters would have appeared more or not? Leave a comment below.
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