- Neck:
- Total price: 2800 Gold
- + 50% attack speed
- + 35% critical rate
- + 5% movement speed
- Inner SOLE: You can pass objects.
- Each:
- Total price: 2700 Gold
- + 40% attack speed
- + 30% critical rate
- Inner SOLE - Ma Yu: When in a radius of 500 units of the distance of an enemy you see, + 12% movement speed and you can run regular articles.
- Inner SOLE - plaintively: final blow of the Minister to cause less damage to your 12% (end after 10 seconds not rated).
- Despite losing a large range attack speed and movement speed, but now, with lower cost, as well as new capabilities that provide internal - Ma Yu Song Search is one of the very equipped its strong and respected. With this new interior, the minister owns it may push retail as well as 1v1 very good exchange, by its ability to reduce damage from enemy heroes, as well as the object passes, will help you to quickly escape danger zone rare.
Search Ma Youmuu
- Neck:
- Total price: 2700 Gold
- +30 Physical Damage
- + 15% critical rate
- + 10% cooldown reduction
- Inner SOLE: + 20 armor
- Activating SOLE: Increase + 20% movement speed and attack speed + 40% for 6 seconds (45 sec cooldown).
- Each:
- Total price: 3200 Gold
- +65 Physical damage
- + 10% cooldown reduction
- Inner SOLE: + 20 armor
- Activating SOLE: Increase + 20% movement speed and attack speed + 40% for 6 seconds (45 sec cooldown).
- Costs increased quite significantly, from 2700 -> 3200, as well as loss of critical capabilities, but, the new index is well-equipped with components for ma Youmuu Search makes it more popular with the gunner and assassin present time. Losing 15% rate of fatal and instead is +35 physical damage from the components fitted. Search Ma Youmuu will now be joined by War Hammer Caufield and inspire Evil (new), the 2 are cheaper equipped ferocious bats before a very nice bonus, you can help it easier to create multiple image when not to be entitled to Make Ma.
Total price: 3400 Gold
+65 Physical damage
+ 10% cooldown reduction
Inner SOLE: In the blood based on 12% of physical damage caused. 33% effective with multi-target attacks.
Inner ONLY: 12% damage shall be calculated as the damage caused by the bleeding effect for 3 seconds.
Is an interesting choice, because it is a penchant furnished in defense. The ability to heal and resist damage from the transformation is well suited to the gunner can play aggressive, strong cumulative damage.
- Neck:
- Total price: 3200 Gold
- +80 Physical Damage
- + 10% bloodsucking
- + 10% cooldown reduction
- SOLE Inner Complementary from 2% to 8% of energy based on the damage caused by attacks often. This effect is increased based on the number of lost energy.
- New: Total price: 3600 Gold
- +65 Physical damage
- + 20% net expense ratio
- Inner SOLE: + 10% cooldown reduction.
- Inner ONLY: Minimize + 20% cooldown equal to the network even from other sources.
- Inner SOLE: Critical hit back 3% of total energy.
- From a fitted very seldom appear, scythe Soul and new indicators appear much now as ever. Ability cooldown reduction in energy and capital has turned into one equipped with the necessary equipment in the inventory of the generals to use multiple skills. But are more expensive costs 400, but with the amount of critical and interoperability between critical and equip cooldown that this brings, will help the minister to use skills much more comfortable in damage as well as head-most road safely.
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