Update General: Poppy - Holder Hammer

Update General: Poppy - Holder Hammer
Poppy, a longtime minister Justice Arena, has been doing the whole tactics and sound.
Strength unpredictable. A win over the undefeated enemy.
The imprint of a great hero like always clear, especially when people are always trying to show them off. Except for a few exceptions. Poppy assigned to put the hammer legend hero will go into legend. Traveling throughout Runeterra, she found a lot of potential candidates, but never expected that the hammer was found objects available right now. The power of the weapon is equal to that responsibility in her mission. Poppy's skill set is designed to demonstrate the power hidden in her small body. Despite shielding allies with control chain as Hammer Shocks and around performer, or plunge into the middle of the battlefield to divide Gen. major damage, Poppy also showed that sometimes all you need is a tree big hammer.
Skill
Poppy_Passive Intrinsic: Messenger Thep- Every several seconds, Poppy threw the shield instead of attack often, increased reach, hit and magic damage. Once thrown, Poppy can pick up a shield to get a shield, but if an enemy steps on the shield, it will temporarily destroyed. If Messenger Steels beat the target, the shield will go back to Poppy instead of falling to the ground.
Poppy_Q Q: Hammer Shocks - Poppy hit the ground, dealing damage and slowing enemies in a small area. After some time, the trauma makes it explode, causing damage equivalent.
Poppy_W W: unshakable
Intrinsic: Poppy extra armor and magic resistance. Poppy multiplying effect if less than 40% of blood.
Active: Poppy extra movement speed. While activation is unshakable, she creates a magical barrier around him, lunged prevent enemy and cause damage to them.
Poppy_E E: VOLUNTEERS - Poppy rushed to the enemy, causing physical damage and drag him forward. Poppy cause more physical damage and stuns him if collided with terrain.
Poppy_R R: Messenger Judgment - Poppy made himself to concentrate power in his hammer. With matched moves Monday, Poppy launched a lightning strike hit, creating a fissure damage and repel any enemy in a small region Gen. toward their bases. The length of the cracks and the gap increased with time repelling concentrate power.
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Take Line Application

With many powerful control technique, Poppy can coordinate the skills to win in the changing blood rivals and earn enough money to be equipped with the first attack.
When can push enemies into walls near, it usually means that the unfortunate victim will have a period of no fun. Volunteers used to stun enemies when bumped Gen. terrain, she can damage twice with hammer Shocks and hit more often found to preen some blood.
Though inexorably often used in general to stop fighting the enemy pressed the blood weak ally, Poppy can use the W in the road to prevent the enemy rushes, avoid for themselves a bad outcome fall.
Attention to internal as well as an essential factor for success when traveling. You can use the shield to feed soldiers, and often enlist hit with enemy blood exchange if picked back shield. Remember that if the shield fell to the ground, enemies can also step up to destroy it (until you regain intrinsic). This interaction take you and the opponent in a contest of wills, because you can use the internal blow for bait, then tossed his hammer when Shocks ran to step on the shield and cause enough damage of Q twice .
Up is the Messenger of Judgment at six open more options for the ability of Poppy duel: enable end moves without concentrating power equivalent to the enhancement of Zou Yan Alistar, while Judgment in the highest level that can help you gain the advantage even in 2-on-1 or flip truss entirely with support from the forest. And do not underestimate the distance repelled: hit the enemy with last moves have concentrated enough power when you are close to the side guards will make him lose close cylindrical piles of experience and gold.
"Wandering in the forest full of monsters nothing scary when you're holding a giant hammer."...

Jungle

hammer
Wandering in the forest full of monsters nothing scary when you held up a giant hammer. Holder hammer away at that excess capacity to monetize the hell yards and gank.
The narrow forest path as convenient places to volunteer in a careless enemy enters. The inherent resilience and ability to convert blood turned her into a formidable threat among dark trees, while the strong control skills make sissies scared when intended gank.
Use Messenger Judgment when hiding in the grass helps when counter-gank flip contract, because she could almost immediately regained the advantage for the team in a tug of 3-on-2 or 2-on-1.
When Poppy jungle, have allied with skill speed or coordination to control her abilities will make gank more effectively, but this kid only she was a jungle and island Gen. powerful way then .
Poppy_Splash_0
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Fight...

Kwhen it's time to play better team, Poppy served as General support beam. With index from inner unshakable, she has amazing resilience while still able to deal massive damage if selected place. During the fighting in early to mid-game, activating effect of unshakable will prevent enemies behind can not glide to flee when the team embarked on their Poppy.
When the enemy has more armor and blood, Poppy switched roles keep surviving comrades.
Judgment Messenger user at the right time can turn a fight 5-on-5 into a 5-fighting slain-4, but she will need to pay attention to control the opponent's attack. By Messenger Judgment is necessary to concentrate power moves, that process can be severed enemy Generals.
When the enemy has more armor and blood, Poppy switched roles keep surviving comrades. Inexorably prevent the enemy assassin pressed (except when using teleport - but they lost also worthwhile Variable Speed ​​huh) while the threat of Judgment Messenger will help move the enemy that General lo afraid he would be knocked back to base, flying away from the fighting.
A tip to the Messenger of Judgment is actually repelled have very little effect region rather than single-target skills. If you can make the enemy team gathered together (such as the Wave Sound of Orianna), you will repel more than one name. Then you can lead or chase defeat weak enemies, or aim at other targets is easy to eat scattered across the map.
poppy-lineup

Combination

Combines well with:
morgana Morgana
Morgana can control Poppy with key objectives of Darkness, turned into fish Chess champion on a chopping board. But we want to point out that Poppy mostly good coordination with the General as Morgana and Amumu, Messenger Judgment sometimes no longer a hammer that smashes a double-edged sword. If the team wants to keep the enemy in serried General to launch skills, Poppy can ... um ... they're out to save around performer and the Messenger of Judgment.
kogmaw Kog’Maw
Poppy expertise is shielded, and works perfectly in the lineup is designed to protect Monster nowhere. She could stop the valiant and General midline pressed ally, while keeping the final ability to beat an assassin fly to heaven at the end.
jarvan-iv Jarvan IV
Not just because Jarvan IV is one of the best examples of people that show up holding hammer Poppy, both also capable of great collaboration in fighting on the road and ganking. The terrain created by the General Seismic is an impossible goal, or more to the assault on, and flew by Jarvan IV also helps Poppy twice with hammer Shocks damage.
Weak against:
EkkoSquare Ekko
Repel an assassin on the grounds are nice, but do not do much with a man can return to the previous position with one key press away. Variable Phase Forward's Ekko is a teleportation abilities, so he can cross inexorably to beat someone. Add to damage as a percentage of blood and skill can fight around performer, you've got the formula for a General Poppy never wanted confrontation.
janna Janna
Both Wind Gust and monsoon can disrupt the Messenger of Judgment, and the general wrath of Storm Poppy was powerless to keep away from his goal. By Poppy inability pressed, movement speed increase of Thuan Wind nor for female warriors do Yordle slightly favorable.
irelia Irelia
Irelia Poppy potential weakness: the standard attack damage, through every defense of unshakable. Although unable to work Sword Stabbing through roadblocks of W, she bravely faced hammer and hit often Holder. Armor and magic resistance more than 40% when the ordinary will help steady Poppy between battles, but standards will damage those numbers turn into nonsense, Poppy put into a dangerous position.
Let us know what you think about this little taste Gen. by commenting below!
Nic Doucet is a News Editor for theScore eSports. You can follow him on Twitter.
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